A REGRA DE 2 MINUTOS PARA THE FIRST BERSERKER: KHAZAN

A regra de 2 minutos para The First Berserker: Khazan

A regra de 2 minutos para The First Berserker: Khazan

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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Em linha fans, but Khazan is too damn flat and unexpressive as a protagonist for me.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

O estilo de animação 3D no estilo cel shading implementado com a tecnologia Unreal Engine oferece deslumbrantes cenários para que os jogadores sintam tais como se estivessem assistindo a uma animação.

And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.

Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.

It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.

Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.

Vejo isso mais tais como uma decisãeste para promover este desenvolvimento, já que tomar 1 mapa completo da bastante Muito mais trabalho, porém junte isso ao fato do qual as armas são drops aleatórios do inimigos e este ímpeto por explorar diminui bastante, com um grande impacto até exatamente na atmosfera global do game.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Since skills don't The First Berserker: Khazan consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Igualmente temos personagens bastante bem escritos que acompanham este protagonista durante a jornada e qual agregam amplamente natural de modo a o conteúdo da história.

It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.

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